![]() Ico was never a perfect game, and after the last few years of gratification-focused game-design theory, its flaws are more glaring than ever: The physics are unpredictable, the camera has a bad habit of focusing on where you are instead of where you’re going, and the not-infrequent combat remains a button-mashing slog.īut playing it again demonstrates how little those problems mean when they’re couched in such a strong, unique vision. Most of the game is spent wandering through the castle, trying to find the right combination of switches, levers, moving boxes, and jumps to advance to the next room, while beating back the occasional baddie (you know they’re bad because they’re big black formless clouds, and that’s always a bad sign). You quickly acquire a mysterious companion, Yorda, a wispy creature who speaks a mysterious language and seems to be embroiled in intrigues with other strange creatures. Revisiting them, I was a little afraid of disappointment, but they turned out to be just as great as I remember the only letdown is the remaster itself.įor those who haven’t already seen it rhapsodized across the Internet, a little introduction: Ico is a puzzle game, in which you play as a little boy with horns growing out of his skull, locked in a giant castle. But Ico and Shadow of the Colossus, aesthetically important titles that were hobbled by the restrictions of last generation’s processors, are exactly the kind of titles that deserve the remaster treatment. I liked the old Splinter Cell games, but I don’t feel any burning need to drop $50 to play them again, much less the clunky-even-then Tomb Raider games. ![]() ![]() A great many of the PS3’s HD remaster games have seemed like pretty glaring cash-ins.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |